CAST: Game solvers as turn-level teachers¶
Deterministic mini-suite mechanism, not large-model game training.
Paper information¶
| Field | Details |
|---|---|
| Paper | CAST (arXiv 2607.25308) |
| Institution | USTC / Nanjing University / Wuhan University. |
| First public release | 2026-07-28 |
| Author code | Wloner0809/CAST. |
| Local adapter or method key | cast |
| Local reproduction code | src/auto_research/agent_research/ |
Paper method and evidence¶
Use successive differences in solver state value as a solver advantage that supplies turn-level credit alongside sparse outcome reward.
flowchart LR
S[Adjacent environment states] --> V[Query solver value]
V --> D[Value difference]
D --> A[Add to outcome advantage]
Original paper figure¶
The original figure shows solver-supported credit. From the original paper; copyright remains with the authors.
Core equation¶
Reported results¶
The paper reports beating baselines in Sokoban, Minesweeper and Rush Hour on seen and unseen difficulty, with highest average zero-shot results on ALFWorld and WebShop. No production A/B.
Local reproduction¶
Deterministic shortest paths supply state values in PlanBench mini. Joint success 1.0000, average cost 1.5000, solver queries / turn updates 2040 / 360.
Fixed metrics. Accurate solver verifies credit assignment, not LLM capability or large-scale RLVR on the three games.
