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HiSkill: Hierarchical Skill Graphs

简体中文

Core mechanism evidence. Paper and local evaluation are separate.

Paper information

Field Value
Paper HiSkill (arXiv 2607.25853)
Affiliations Beijing University of Posts and Telecommunications
First public release 2026-07-28
Authors' code Author code.
Adapter / method hiskill
Local code src/auto_research/agent_research/

Original paper

Background and contribution

Organize experience into high-level skills, executable AtomicOps, and typed directed edges. Retrieve only a task-relevant subgraph for action grounding.

flowchart LR
  G[Skill and AtomicOp graph] --> R[Relevant subgraph] --> A[Ground action]

Key figure from the paper

Original Figure 1: HiSkill

Original Figure 1: HiSkill. From the paper; copyright belongs to the authors. Not a local result.

Core mechanism

\[ G=(V_{\mathrm{skill}}\cup V_{\mathrm{op}},E_{\mathrm{decomp}}\cup E_{\mathrm{temporal}}\cup E_{\mathrm{recovery}}),\quad a_t=\operatorname{Ground}(s_t,G_t). \]

Paper results

The paper beats strong baselines in three interactive environments and lowers inference tokens. No live A/B.

Local reproduction

PlanBench mini builds decomposition, transition, and recovery edges and logs reuse. Joint success 1.0000, average cost 0.6900, nodes/edges/AtomicOp reuse 48/60/324. Metrics.

auto-research agent-eval --method hiskill --episodes 120 --seed 42

Reproduction limits

Graph nodes come from controlled trajectories, not online LLM extraction. Tests diagnose hierarchy and reuse.